Tuesday, November 14, 2017

Mrs. Basher versus Social Media

Mrs. Basher is fed up with Facebook, Twitter, Instagram, and Pinterest, so she's going to let them all have it. (Link to video)



In the new end credit sequence, the three main characters in the Clementoons universe are Clement, Mrs. Basher, and mini-monster Sprocket. 

Each of them is represented by a set of a dozen or so different sculpts, and each sculpt has a specific range of movements.  


The style of action is inspired by video games. You might notice flashes of light with the zap rays (using mirrors), and little cloud puffs (using sculpted white blobs on wires) when Clement lands.

To get those little power-up gemstones moving, I turn beads on wires a fraction of a turn with each new exposure.


I puppeteer some of the poses with the camera set for a slow shutter speed to get motion blur in each frame of the fast action sequences. This gives the stop motion a different look and opens up a range of possibilities.


This kind of animation is fast to execute. You can animate about 10 seconds per hour, while in normal hand drawn or stop motion animation that much footage would take a week or two.
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2 comments:

Erich Lage said...

Mrs. Basher does not waffle on issues.

Crooner Dean said...

James, There is so much going on here, behind the scenes! It is a marvel to me how you continually use the means at just about anyone's disposal to make it clear that everyday people can and should be part of animated movie-making fun. Makes me want to grab the nearest art supplies that are handy and start making a story. Thanks!